You can skillfully snipe players and props as they are jumping through the air, nailing knockdowns like it's nothing. What's more, her "Throw" ability gives her more range than any other Killer. Granny's mobility not only makes her fast, but "Astral" will also make you invisible while active, so you can sneak up quickly on unsuspecting Survivors. It can be dodged, but doing so is tricky, and when placed around key areas like captured Survivors or crucial Propmachines, the map can begin to feel like a minefield. Her "Mine" ability is especially useful, and aggravating to work around as Survivor, as it places a floating knife in the air, waiting to fly at any survivor that comes close to it. When played well, Granny can be downright frustrating to play against. Why do you have all those knives, Granny? The better to cut you to ribbons, it would seem. It can be used to reveal the positions of Survivors disguised as props, or to finish off a fleeing Survivor. "Scream" is a powerful AOE skill, particularly because its radius extends not only to the sides but forward as well. Banshee can curse any Propmachine to make it more difficult to repair, which also increases the chance that Survivors will miss skill checks and reveal their positions. Her "Curse" ability really helps with the long-game objective of Propnight… keeping survivors from completing Propmachines. It's much easier to control and recharges quickly. Her "Flight" ability is essentially an improved version of Igor's "Charge", giving you the ability to fly in any direction for 100 seconds at a time. Propnight's demon nun, looking heavily inspired from James Wan's The Conjuring franchise, is a formidable Killer to come up against. Her abilities are strongest on maps like the House or Abbey, where her Blood Eye gives her the advantage to see through walls. Her primary mobility comes from "Shadow", but while this ability is active, Akasha is in "shadow form" and unable to attack Survivors. "Blade Dance" is a nice AOE ability, dashing forward and damaging anyone in arm's reach. Only one can be placed at a time, so you would be well-off placing it around the Hypnochairs of captured Survivors or nearby Propmachines being worked on. Her strongest ability is probably the "Blood Eye", a bulbous red monstrosity Akasha's summons that can track the movements of any Survivor who strays too close to it. She might not actually be one of Lady Dimitrescu's daughters, but Akasha still has some bite to her. While charging, Igor moves so fast that it's almost impossible to chase Survivors around tight corners in maps such as the Abbey. Despite being the fastest mobility skill in the game currently, this dash that Igor makes with his chainsaw can only be done straight ahead. Sadly, though it is truly terrifying to watch Igor land it, his "Charge" ability is unwieldy at best. Chuck this bad boy in the direction of Propmachines or likely hiding spots to try and flush Survivors out, or toss a well-aimed bomb in a fleeing Survivor's path. With a rapid cooldown and some bounce to its physics, Igor's "Soda Bomb" is another ability well-suited for spamming. This is Igor's only "stealth" ability, so its primary use is in spamming it frequently to try and keep Survivors on their toes. His most irksome skill is his "Chainsaw Terror", which triggers a chainsaw sound effect to play across the map at random, lulling players into a false sense of security that Igor is somewhere else entirely. As it stands, this killer bunny is all tough and no stuff, his incredibly eerie character design concealing a somewhat lacking ability kit.
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